novalogic delta force angel falls

 Tactical Combat Evolved Forum » Delta Force Angel Falls
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PostPosted: Mon Sep 22, 2008 7:00 pm  

TcE-LeZ wrote:
Be honest, it looks shite. Graphics look circa BHD.


Open ur eyes m8, graphic is much better than that
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TcE-EviL

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PostPosted: Mon Sep 22, 2008 7:33 pm  

Look at those horses there just terible, the grass thats from bhd exactly the same, choppers exactly the same, the barrels to. Its all crap and we have to wait till July 2009, lmao
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PostPosted: Mon Sep 22, 2008 8:00 pm  

TcE-EviL wrote:
New Pics and infos about Novas new game !

In my eyes its looking great and btw: a big WOOT for the horses. I wanna see all female players cryin when EviL (thats me) is making horse-salami. :twisted:




Platform: PC CD-Rom
Release Date: July 2009
Age Rating: 16+

--------------------------------------------------------------------------------

Description
Set in the north-west region of Central America (near future in Colombia & Venezuela) “Delta Force: Angel Falls” takes the player to the rural, sparsely populated, jungle areas of this exotic locale. Avoiding the over-exposed Middle Eastern settings; the South American environment provides a premise which is naturally beautiful and full of new millennium conflicts.

Marginal governments, involved in local expansionism, continually scuffle with one another and with major global powers. Complicating the setting, drug cartels have evolved beyond money and violencedriven entities to political forces rivaling established governments. Influenced by current events, the game is both topical and novel.

The sometimes local philosophy of “your enemy is my friend and your friend is my enemy” gives rise to a multitude of ever-changing alliances and conflicts which drive the game’s rapid action and easy-to-digest back-story. The culmination of the conflict takes place in the Angel Falls area of Venezuela providing both a spectacular setting and a surprise ending.

Game features:

12 single player missions over 3 campaigns.

12 multiplayer maps supporting multiple game types including TKOTH, CTF, TDM & DM.

Utilizes real “Delta Force” scenarios, tactics and equipment in course of game through extensive
consultations with Delta Force operators.
Seamless large-scale environments encompassing land, air and sea-based vehicles.

Gratifying gunplay, well-balanced weapons, and tactically interesting dynamic environments.

Supporting up to 200 combatants, per game, in online play.

--------------------------------------------------------------------------------

System Requirements
Windows 98, 2000, XP, Vista
2Ghz CPU (Dual Core Recommended)
512 MB of RAM (1GB Recommended)
CD-ROM drive
800MB Free Hard Drive Space
DirectX 9.0 or higher



http://www.mtrsoft.com/index.php?option=com_content&task=view&id=83&Itemid=90







Woooooooot few changes already, PC CD-Rom to PC DVD-Rom :oops: :oops:


Platform: PC DVD-Rom
Release Date: July 2009
Age Rating: 16+

--------------------------------------------------------------------------------

Description
Set in the north-west region of Central America (near future in Colombia & Venezuela) “Delta Force: Angel Falls” takes the player to the rural, sparsely populated, jungle areas of this exotic locale. Avoiding the over-exposed Middle Eastern settings; the South American environment provides a premise which is naturally beautiful and full of new millennium conflicts.

Marginal governments, involved in local expansionism, continually scuffle with one another and with major global powers. Complicating the setting, drug cartels have evolved beyond money and violencedriven entities to political forces rivaling established governments. Influenced by current events, the game is both topical and novel.

The sometimes local philosophy of “your enemy is my friend and your friend is my enemy” gives rise to a multitude of ever-changing alliances and conflicts which drive the game’s rapid action and easy-to-digest back-story. The culmination of the conflict takes place in the Angel Falls area of Venezuela providing both a spectacular setting and a surprise ending.




--------------------------------------------------------------------------------

Game features:

12 single player missions over 3 campaigns.

12 multiplayer maps supporting multiple game types including TKOTH, CTF, TDM & DM.

Utilizes real “Delta Force” scenarios, tactics and equipment in course of game through extensive
consultations with Delta Force operators.
Seamless large-scale environments encompassing land, air and sea-based vehicles.

Gratifying gunplay, well-balanced weapons, and tactically interesting dynamic environments.

Supporting up to 200 combatants, per game, in online play.

--------------------------------------------------------------------------------

System Requirements
Windows XP, Vista
2.6Ghz P4 CPU (Dual Core or Quad Core Recommended)
1 GB of RAM (2GB Recommended)
DVD-ROM drive
5GB Free Hard Drive Space
Pixel Shader 3.0 or better video card (ATI 1900+, NVidia 7900+ or better recommended) woot looks like Coley will be good to go
DirectX 9.0c or higher


Judging by the other drival games on that website, the whole thing looks BS to me.

http://www.mtrsoft.com/index.php?option=com_content&task=view&id=83&Itemid=90
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PostPosted: Tue Sep 23, 2008 10:50 am  

ermm Lezzy Boy, take sum blue pills, relax and calm down plz.
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PostPosted: Thu Sep 25, 2008 5:13 am  

Some more screenshoots by NOVA:


https://www.novaworld2.com/gallery/main/


A big WOOT to ravenn

BTW: New Novaworld site is coming !







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PostPosted: Thu Sep 25, 2008 5:43 am  

Umm its starting to finally look true :lol:

https://www.novaworld2.com

Registrant:
NovaLogic, Inc.

27489 Agoura Road
Suite 300
Agoura Hills, California 91301
United States

Registered through: GoDaddy.com, Inc. (http://www.godaddy.com)
Domain Name: NOVAWORLD2.COM
Created on: 18-Dec-00
Expires on: 18-Dec-09
Last Updated on: 09-Sep-08

Administrative Contact:
Garcia, John jgarcia@novalogic.com
NovaLogic, Inc.
27489 Agoura Road
Suite 300
Agoura Hills, California 91301
United States
8188801997

Technical Contact:
Garcia, John jgarcia@novalogic.com
NovaLogic, Inc.
27489 Agoura Road
Suite 300
Agoura Hills, California 91301
United States
8188801997

Domain servers in listed order:
NS57.DOMAINCONTROL.COM
NS58.DOMAINCONTROL.COM
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TcE-Noto

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PostPosted: Thu Sep 25, 2008 6:28 am  

Nice find Evil !
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PostPosted: Thu Sep 25, 2008 7:36 am  

TcE-Russian wrote:
Nice find Evil !


ravenn (Nova Admin) posted that link on Novaworld :roll: , but thx.
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PostPosted: Thu Sep 25, 2008 3:49 pm  

Lets hope that release date it fake ! cant wait another year ffs
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PostPosted: Thu Sep 25, 2008 5:25 pm  

TcE-Russian wrote:
Lets hope that release date it fake ! cant wait another year ffs


ravenn posted this sum days ago: :wink:


Here's a little bonus for those of you that have helped with the test and have been paying attention ; )

http://www.mtrsoft.com/index.php?option=com_content&task=view&id=83&Itemid=90

Take the release date and the system specs with a grain of salt.
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PostPosted: Wed Apr 15, 2009 8:52 am  

i kindley stole this from RS forum Devil real or fake u decide

The entire week before the conference was very hectic as the team was burning the midnight oil to get a stable refined build for GDC. We wanted everyone to see all the new features for Angel Falls and Delta Force Xtreme 2. For Angel Falls we showcased the following:

All new game built from scratch using a new Engine.
Accurate models and animations.
Authentic sound design.
Authentic lighting design.
Deeper character progression.
In-game account management.
Better Net distribution w/dynamic updating.
In-game VoIP (Teamspeak 3).
Deep character statistics w/ achievements.
Weapon & Loadout customization.
Mission preplanning and Nova Force Tracker.
Ballistic models (including ricochet & bullet penetration).
High-fidelity damage modeling (locations of damage).
Radial Menu System for multiple commands.
Instant action capabilities to jump into the game immediately.
Storyline that ties the missions together.
We also wanted everyone to be able to jump in and give the new games a test drive.
On Monday, I must admit that we were pretty nervous - not only about everyones reactions to the games, but also personally about how well we would demo and talk about what we all have been working on for the last 4+ years. As our Monday appointments weren`t until the afternoon, we spent the morning setting up and doing dry runs of the presentation. Thankfully, one of the first demos was for a gaming site whose journalist was a Delta Force fan. That really helped relax the team and by the end of the presentation we were all swapping war stories about our Delta Force history as fans. The first reactions to the games were very positive, and by the end of the day we were pros at giving the demo and presentation.

As the week went on, each day got longer with more scheduled demos (on the hour every hour, 8:00 AM - 6:00PM). It was tiring to be sure, but the positive reactions we were getting from everyone kept our energy high. On Wednesday, John Garcia (NovaLogic`s CEO) was in town for the GDC and to meet with us. Mr. Garcia hadn`t seen the games live in a while and while we were nervous presenting them to him, we were very proud of what we had accomplished since the last time he had seen the games. If it weren`t for Mr. Garcia, these projects, the games, and the job I love so much wouldn`t exist - so it`s very important to us that he is happy. Suffice to say that Mr. Garcia was very happy with what he saw and heard at GDC.

We also had a surprise visitor on Wednesday who was very cool. I happened to turn around only to have Will Wright and his wife Kim standing right in front of me. For those that don`t know, Will Wright is the original creator/game designer behind Spore and all the Sim games (The Sims, SimCity, etc.). Anyway, it was pretty cool to meet Will Wright who seemed genuinely interested in what was new in the Delta Force® franchise Series. We discussed the games and Will also spent a lot time discussing many different military helicopters.

Another thing we really enjoyed at GDC was the opportunity to spend time with our SMEs (Subject Matter Experts - Active Duty Soldiers who review the game for authenticity and realism). It was also great fun to challenge them to a Special Forces vs. Developers match in the demo room! I must admit it felt really good to see that one of our SMEs and our Chief Operating Officer for the game project were really getting into the game, and even playing in-between presentations. At one point we had a match that developed into a heated 1 vs. 1 match between 2 uniformed Soldiers. Our SMEs have helped us tremendously in making sure the game is as authentic as possible. So it was really great to see them enjoying the game, especially since part of why we make these games is to honor them and their service to our country.

I didn`t get too much time outside of our demo booth on the expo floor, but I did get a chance to meet face-to-face with some of our partners whom we were working with on AF. Specifically, I met the folks from Teamspeak 3 and PhaseSpace. I also had a chance to catch up with several industry colleagues whom I haven`t seen in a while.

What amazed me the most was just how fast word of mouth can travel around GDC after people saw our presentations. Sometimes we would see new interested parties literally within an hour after we gave our last the presentation! As the GDC stories started coming back to us, we were very happy at what we were hearing. When you`re working on something every day for years you tend to forget the uniqueness of what you`re doing until you present it to someone who has never seen or heard about it before. The presentations of AF have been very positive overall; we`re absolutely thrilled at how the previews were being received. The team is very excited and our week at GDC was quite a morale boost for us (which is keeping our energy high during our final push for both beta testing and release dates).

Some of our favorite quotes from GDC were:

"... it`s going to be one of the deepest military shooters ever made"

"Angel Falls is shaping up to be quite a solid shooter. The developers listened to their fans and tried to create a game that answered all of the issues of all their prior games. Add the amazing sound, the details of ricochet too with the new game Engine and you have a game with enormous potential."

"Angel Falls: looks great, sounds great, shoots great"
"After having sat through the hour-long demo, I can honestly say that I expect that this new shooter is definitely going to win over a lot of new fans."

"Lastly, and I say this with full confidence - the sound design for the weapons is the best to ever appear in an FPS."
"... and the most realistic character and weapons models in any military game to date."

"I`ll be honest, it`s not a series I had much interest in; but now I cannot wait for it to be released."
"With all the additions and tweaks that are being applied to the title, the improvements to this game will make it even more popular."

We`ve also been reading through the forums from our NovaWorld2 community members. We know there are going to be many new questions, and we`re going to do our best to address those community questions in the coming weeks. All in all, last month was a monumental success for Angel Falls. However, this is just a preview, and we know there is still much to do before we`re ready for prime time (and Reviews). We`re going to keep our heads down and noses to the grindstone to make AF the best possible game it can be at release.
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PostPosted: Tue May 05, 2009 5:17 am  

new info fron Evilmaker

This is just a quick update on the status of DFAF since there is currently a lot of speculation in the forums:

DF:AF will not be released until at least Q1 2010. DF:AF uses a new cutting edge engine with some awesome technical feats that I am still not allowed to talk about. We showed some of it privately at GDC behind closed doors but we are still not ready for a public unveiling. System requirements are not fixed yet but likely it will require a minimum of shader model 3 video hardware and a lot of RAM. We do still plan to have a Beta but not until sometime after DFX2 is on the shelves and past its first update. There is currently no Beta at all so ignore the rumors on that.

DFX2 conversely uses an enhanced version of the JO engine and has fairly modest system requirements. Please do not confuse these 2 products as they have almost nothing in common.
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