Cities XL beta

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PostPosted: Thu Apr 16, 2009 1:36 pm  

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CITIES XL allows gamers to develop cities on realistic 3D maps using an incredible collection of unique structures and monuments based on American, Asian and European-influenced architectural styles. The maps feature a variety of environments: mountains, hills, canyons, beaches and islands, all set in different climates from tropical to desert, Mediterranean to temperate. Players must create the right combinations of social services, leisure activities, special events and other job opportunities within their cities in order to feed, clothe, employ and entertain their citizens. Be it planning and building a new zoo, public park, residential neighborhood or transit system - there's always a fresh and exciting challenge for would-be city managers and mayors in CITIES XL.
“We’re excited to be at the point where we feel we’ve laid very solid foundations for this unique game,” said Jerome Gastaldi, CEO of Monte Cristo, “Now we need to test the architecture to see how players respond to it, and to improve the integration of the online-gameplay and social networking features. In the next weeks, we’ll let more residents into our closed betas and keep stress-testing the edifice correctly.”

The game’s online features and services will allow players to create interconnected cities on virtual and persistent planets. Mayors can share and trade with one another, specialize their economy and team up with befriended cities to create sprawling metropolises. Life on the planet will be punctuated by events and competitions - a concert held in one town may, for example, be attended by visitors from other areas who can also enjoy a walk around the city to admire the urban creations of multiple players. By combining a fantastic single-player game with the social and multiplayer aspects of an MMO, CITIES XL will shape the future of the genre by offering more variety, bigger cities and multiple gameplay layers
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TcE-Kryten

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PostPosted: Thu Apr 16, 2009 3:09 pm  

Cant wait for this ive had my eye on it for over a year now.
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PostPosted: Fri Apr 17, 2009 11:25 am  

Is it possible to launch nuclear strikes ? :D
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PostPosted: Tue May 26, 2009 1:32 pm  

Monte Cristo tosses out some new content details for their city building title, Cities XL. The game will be playable in both single player mode and massively multiplayer modes. Sounds kind of funky town. Features:

25 maps featuring varying landscapes - from canyons to grassy hills and snowy mountains
Around 500 buildings based on various architectural styles (European, American …)
Diverse citizen structure: Four levels of wealth, four main different needs (Services, Environmental, Prices and Traffic) split into many sub-categories (Police and Fire departments, Education, Leisure, Commerce, multiple types of Pollution, Taxes, Cost of Life, Distance to work and more)
A rich enterprise selection ranging from agriculture to heavy industry, services, tourism…
A complex, but easy to access, simulation based on 12 resources to trade with an opportunistic AI (electricity, waste management, agriculture, water, fuel, etc.)
An ambitious traffic system including many type of roads (five different widths, costs, quality and capacity), highways, airports, ports, and much more
A set of never-before-seen real-time construction tools allowing players to create curved roads, building zones of various shapes, elaborate bridges...
An avatar studio and Web-based profile pages

The massively persistent Planet Offer.

Multiplayer gameplay both in-game and on the web:


Trade resources with other players to develop economic strategies, specialise your cities, maximise your possibilities in a global economy
Work cooperatively to build Mega Structures – special buildings that enhance your city aesthetically and economically
Web-based city management -- check your trade contracts, receive alerts, adjust your decisions from any computer in the world
Persistent MMO world:
Each player receives five slots to build five persistent cities on different Planets
Contribute to the life and statistics of the Planets (economics, population, pollution…): what you do has an impact on the world

Community features and animations in-game and on the web:


Visit one another’s cities, see other players’ creations and content, chat with other players
Create and participate in online events, discover virtual cities and real people

Regular upgrades:

All Buildings, Maps, simulation and functionality upgrades are free with the planet offer
Monthly costs:

1 Month = 7€
3 Months = 5€/month
6 Months = 4.5€/month
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TcE-Kryten

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PostPosted: Tue May 26, 2009 9:51 pm  

Cool, from the same people that made that City Life game. Looks good.



Can you build Cities like this one though?








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According to the less alarming forecasts of the GIEC (Intergovernmental group on the evolution of the climate), the ocean level should rise from 20 to 90 cm during the 21st Century with a status quo by 50 cm (versus 10 cm in the 20th Century). As a solution to this alarming problem architect Vincent Callebaut came up with this ecotectural marvel. He called this project “Lilypad“, but this ecotectural marvel is also called as “Floating Ecopolis for Climate Refugees”. The idea of Lilypad Project is to create a series of floating self-sufficient ocean-going eco-city islands. Each one would be able to house 50,000 residents and would support a great deal of biodiversity. Collecting pools located in their centers would gather and filter water for use on board. These would be places for adventurers and refugees alike as water levels rise around the world and threaten many, particularly island, habitats. Vincent Callebaut hopes that Lilypad will make the transition from design to reality around the year 2100.
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PostPosted: Tue May 26, 2009 10:42 pm  

TcE-MADVILLAINY wrote:
Cool, from the same people that made that City Life game. Looks good.



Can you build Cities like this one though?








Quote:
According to the less alarming forecasts of the GIEC (Intergovernmental group on the evolution of the climate), the ocean level should rise from 20 to 90 cm during the 21st Century with a status quo by 50 cm (versus 10 cm in the 20th Century). As a solution to this alarming problem architect Vincent Callebaut came up with this ecotectural marvel. He called this project “Lilypad“, but this ecotectural marvel is also called as “Floating Ecopolis for Climate Refugees”. The idea of Lilypad Project is to create a series of floating self-sufficient ocean-going eco-city islands. Each one would be able to house 50,000 residents and would support a great deal of biodiversity. Collecting pools located in their centers would gather and filter water for use on board. These would be places for adventurers and refugees alike as water levels rise around the world and threaten many, particularly island, habitats. Vincent Callebaut hopes that Lilypad will make the transition from design to reality around the year 2100.




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