Patch 1.03

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 Tactical Combat Evolved Forum » Other Games
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PostPosted: Tue Apr 05, 2011 8:54 am  

FEATURES
Ban list rework
· We now store two separate ban lists on servers; a local ban list, and a global ban list. The local ban list is for bans that originate on the server (via kickbans, etc). The global ban list is for bans that are initiated by a trusted ban list authority. The ban lists store the date of ban, the name of the admin who initiated the ban, the reason for the ban, and a URL field for any relevant ban evidence (demos etc).

New Feature – DEMO URL
· A DemoURL can now be specified in the server playlist, this is used to indicate the location of stored demo files to user’s in-game (see the multiplayer options screen). A good practice for server admins would be to share the demo folder via FTP, this would allow users to grab demos of games they starred in, and also (very importantly!) allow users and anti-cheat authorities to download evidence for cheat reporting. Incidentally, it is now possible to dump all users unique steamID's from both in-game, and in-demos to the console or text file (this will make reporting abusive players and enforcing bans incredibly easy).

GAME BALANCE
· RPG's now deal additional damage to HMMWV's.
· Lowered m200 and m110 sniper rifle damages. The only 1 shot possible is now headshots.
· Flak jacket now has a lower BP cost, and a slight effectiveness buff.
· Diablo damage adjusted.
· Weapon is taken out of ADS and accuracy decreases when jumping.

OPTIMIZATIONS & FIXES
· The Rhino drones weapon attachment was not being properly moved with the Rhino drone on dedicated servers, causing the rockets to fire incorrectly. This is now fixed.
· We have added some animation optimizations for large player games.
· Several UI related improvements were added for large player games.
· Fixed scaling text zooming on Battle Commander when opening up the battle chat or squad UI.
· Switched the buttons around on the load out rename confirmation dialog to better abide by conventions.
· Improved SLI/CrossFireX support.
· A few reported issues with WinXP 64 bit edition have been addressed.
· Improved menu navigation with analogue controls.

GENERAL IMPROVEMENTS
· User feedback for kicks and bans has been improved.
· The intermission lobby now displays clan tags.
· Text chat is now possible in the kill cam, spawn selection, and intermission lobby screens.

NEW SETTINGS & CONTROL OPTIONS
· EnableD3D10/11 is now accessible via the system settings menu.
· Mouse acceleration is now accessible via the controls menu.
· Mouse smoothing is now accessible via the controls menu.
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PostPosted: Tue Apr 05, 2011 2:58 pm  

Going to give it a bash now.
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PostPosted: Tue Apr 05, 2011 3:00 pm  

dont forget to change ur weapon Satisfied
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PostPosted: Tue Apr 05, 2011 3:03 pm  

hehe i heard its not completely gimped, is it unusable?
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PostPosted: Tue Apr 05, 2011 4:06 pm  

OK here's my 2 cents.

/Moan start.

The body armor in like a tank now.
The smgs are like paintball guns even at 10 yards.
The snipers seem to be the same to me, it's always been 2 shots and 1 to the head for me.
RPG's are better at humvees but the prox launcher is still the same.
Servers are still kicking everyone after a few maps.

Thought the spawning next to a team-mate would bring a little more team play but it does not still solo play run and gun style. People are saying theres been a performance increase I don't see an increase at all, memory leak still present, server browser still lags. and lastly the gameplay feels slower than it used to be.


For me the game needs more team play elements if i am to carry on playing it.

/Moan finish.
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PostPosted: Tue Apr 05, 2011 5:54 pm  

for me the game always began to lag (Love0 fps) b4 the patch when to much vehicles r on the road/air, thats better now, havin constantly 70-90 fps.
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