Z Block commands

0/0 - 0% Gave a Thumbs up!
twitter Facebook Google Addthis
 Tactical Combat Evolved Forum » Counter Strike Series
Message Author
PostPosted: Mon Nov 15, 2010 1:11 am  

rcon_password cheech1
rcon zb_active 0
rcon zb_active 1

zb_status- Displays important server settings.

zb_netinfo- Displays connected players net-settings (rates, interpolation, prediction, lag compensation).

zb_version- Displays version of zBlock currently installed on the server.

zb_readylist- Counter-Strike: Source Only & Warmode Only
- Displays ready and not-ready players when using the ready-up system.

zb_players- Displays a list of players authenticated by a configured auth-host (zb_authhost).

zb_warnings- Displays information regarding questionable server configuration.

zb_teamcash- Counter-Strike: Source Only & Warmode Only
- Displays the team money situation (We recommend your caller binds this command to a key).
- i.e. bind "F1" "zb_teamcash"
- Note: Only usable during freeze-time and when "zb_allowcashcalling" is enabled.


zb_lo3- Counter-Strike: Source Only & Warmode Only
- Executes config defined in "zb_matchconfig"
- Restarts the round 3 times
- Returning startmoney to value set in "zb_startmoney" (Default 800)

zb_ko3
- Counter-Strike: Source Only & Warmode Only
- Restarts the round 3 times, declaring a knife-round.

zb_kickt <REASON>
- Counter-Strike: Source Only
- Kicks all terrorist team players.

zb_kickct <REASON>
- Counter-Strike: Source Only
- Kicks all counter-terrorist team players.

zb_kickspec <REASON>
- Kicks all spectating players.

zb_readyup
- Counter-Strike Source Only & Warmode Only
- Use zb_readyup to start, or stop the readyup sequence
- Accepts "1" or "0" as parameter, "1" enabling readyup, "0" disabling readyup
- Allows all players to set themselves as ready
- When all players are ready, zb_lo3 is triggered

zb_players
- Displays a list of players authenticated by a configured auth-host (zb_authhost).

zb_update
- Manually checks for an update to the plugin.

zb_warmode (Default: 0)
- Counter-Strike Source Only
- Enables/Disable zBlock Warmode
- Public servers should set this to "0" (zb_warmode 0).
- Competitive / Match servers should set this to "1".
- Note: See below for complete warmode based changes.

zb_matchconfig (Default: None)
- Match config to be executed before initiating the live on 3 sequence
- Note: To reset this value using rcon use: rcon zb_matchconfig " "

zb_readyup_max (Default: 10)
- Counter-Strike Source Only
- The minimum number of players required to be ready to initiate live-on-three

zb_startmoney (Default: 800)
- Counter-Strike Source Only
- The amount that the starting money should be returned to after the live on 3 sequence is completed
- Note:This is to prevent players from regaining full money by using "retry" in the second round of overtime

zb_authhost (Default: NONE)
- Configures the auth-host to use with zBlock.
- Changing this setting will re-authenticate all existing players in the server and continue to authenticate new players who join.
(Please see our article on "Player Authentication" at our website for more details).
- Note: To reset this value using rcon use: rcon zb_authhost " " OR rcon zb_authhost NONE

zb_autoupdate (Default: 1)
- Enable/Disable zBlock plugin auto-updating.
- Note: Updates can be downloaded manually using the server command "zb_update"
- Note: Automatic updates are never downloaded whilst players are connected to the server.

zb_allowcashcalling (Default: 1)
- Counter-Strike: Source Only
- Enable/Disable Team money calling with "zb_teamcash"
- Note: 0 = Disabled / 1 = Enabled / 2 = Allow automatic cash calling
- To use automatic cash calling clients must use the command "setinfo zb_wantautocashcalling 1"

zb_dosprotect (Default: 1)
- Protects the game-server from several network level attacks.
- Note: 0 = Disabled / 1 = Enabled

zb_crashblock (Default: 1)
- Protects the game-server from several known crash exploits.
- Note: 0 = Disabled / 1 = Enabled

zb_deadvoice (Default: 1)
- Counter-Strike: Source Only
- When enabled dead players can chat to living members of their team using the in-game voice system.
- Note: 0 = Disabled / 1 = Enabled

zb_antispeedhack (Default: 1)
- Prevents the use of client cheats which manipulate the games view of time.
- Note: 0 = Disabled / 1 = Enabled.

zb_checkviewangles (Default: 1)
- Prevents the use of cheats which distort the players view-angles.
- Note: 0 = Disabled / 1 = Enabled.

zb_ignoreplayerqueries (Default: 0)
- When enabled the server will ignore queries which ask for the names of the players connected.
- This is for use in high-profile competitive matches where players do not wish their whereabouts to be known.
- We highly recommend this is kept disabled (default).
- Note: 0 = Disabled / 1 = Enabled.

zb_antispam_max_cmds_per_sec (Default: 5)
- Blocks command spam attempts.
- We are currently tweaking the effects of this feature. A setting of 4-6 appears to be adequate.


Map Restarts Triggered by the zBlock Plugin

On changing the value of certain server cvars when running the zBlock plugin your server will automatically restart the current map (kicking all players to give the reason for the map change), this is done to ensure a level playing field on your server and also for ease of use to server administrators.

A change in the following cvars will trigger a map restart:
zb_active (on only)
zb_warmode
sv_cheats (off from on)
sv_pure
sv_consistency


CAUTION: Be careful that you do not make contradicting references to these cvar values in your "server.cfg" (ran automatically on map loads) as this will cause your server to repeatedly reload the map.

i.e.

sv_pure 0
...
sv_pure 2



zb_warmode

Warmode is a new concept found in zBlock from version 4.5, this is designed to give a distinction in the plugins configuration between a public and a private/competition/war-server.

As such when zb_warmode is disabled the settings are not as strict. We turn off things such as map consistency, the super-boost fix, warnings and welcome messages.
With warmode on we enable the match functionality and lock down a lot of the server cvars, disable certain features which are unsuitable for competitive play and also only allow pausing during round-end and freeze-time.

We expect further features to be tied in with the functionality of the cvar in the future.



Plugin Not Loading?

If the plugin does not seem to be loading, here are some tips for troubleshooting the issue.

Restart the server and join and type "rcon plugin_print", is zBlock listed in the list of plugins?
-If it is, then maybe "zb_active" is set to '0'.

Load the plugin manually using:
rcon plugin_load "addons/zblock"
View the message which appears, this should help you locate the issue.
-Note: This action will not actually allow you to load the plugin, but should indicate the problem.

Stop your server.
Remove all zBlock files from your "addons/" directory.
Make sure the server is up-to-date using the hldsupdatetool (use the "-verify_all" command line option when updating to check for corrupt files).
Re-install zBlock as per the instructions in this text file. (Make sure your version of zBlock is also the latest).
Restart the server.
No1-Yido

Forum Veteran Offline
eng.gif My House
Joined: Aug 31, 2010
Posts: 196
Reply with quote top View user's profile Send private message Visit poster's website MSN Messenger
   Tactical Combat Evolved Forum » Counter Strike Series All times are GMT + 1 Hour

Page 1 of 1
Display posts from previous:   


Jump to:   
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
All logos and trademarks in this site are property of their respective owner. The comments are property of their posters
Distributed by Raven PHP Scripts New code written and maintained by the RavenNuke™ TEAM
 
Tactical Combat Evolved MultiGaming Clan